Water Bending vs Direct PK
1) In this video, I am focused on steering the little boat solely through Water Bending. Feel free to stop watching at around 4m50s. Once the boat hits the side it's hard to break the surface tension.
2) In this experiment, I focus on moving the boat directly rather than moving the water. If you compare the videos; part_01 has more water turbulence. In any case, this did not go so well. I got caught in a sort of psi_wheel spin by default lol:) Though, I do finally gain control at around 7m20s with a frozen construct.
3) Constructs to the rescue! This time I am still focused directly on the boat. However, I apply a construct...sort of based on vector animation paths. It worked so much better than I thought it would! It's a good thing, because the psi_wheel spin is really stuck in my noggin:)